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161. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Chessur wrote: Mhari Dson wrote: Bouh Revetoile wrote: Viceorvirtue wrote: Even if the caracal does not have a rof bonus to standard launchers the new rlms still put you in a position where you can't actually adapt to any changing situ...
- by Mhari Dson - at 2013.11.11 22:11:00
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162. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Viceorvirtue wrote: Even if the caracal does not have a rof bonus to standard launchers the new rlms still put you in a position where you can't actually adapt to any changing situation at all. Standard launchers are st...
- by Mhari Dson - at 2013.11.11 21:57:00
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163. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: Baron' Soontir Fel wrote: Major Killz wrote: So what I propose to do with light missiles is this. Increase signature resolution by 100%, Increase explosion velocity by 50% and reduce missile flight time so that an ab...
- by Mhari Dson - at 2013.11.10 22:25:00
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164. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Kagura Nikon wrote: THe last time I saw a dev idea so relentlesly bashed as HORRIBLE , was back at zulupark time, when we got ideas like limiting carriers to only fighters I liked that idea though. I'd probably be...
- by Mhari Dson - at 2013.11.10 18:59:00
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165. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: With Rubicon now less than 9 days from release, and assuming the changes will need to be frozen a few days prior - we're only talking a few days at most to get these live and tested. I don't think that bodes well for such...
- by Mhari Dson - at 2013.11.10 18:17:00
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166. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Obviously CCP Rise got a bad evaluation on something in the last week (I wonder......) and he's gone into OMFG SAVE MY JOB mode without thinking it through. A proper thought out version of this would have rails/blasters/autocannons/artillery/pulse...
- by Mhari Dson - at 2013.11.10 17:47:00
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167. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Mhari Dson wrote: Alvatore DiMarco wrote: Michael Harari wrote: Or you can start fitting frigate weapons to your cruiser hulls to do more dps. Somehow I think that's just what might start happening. The RLML...
- by Mhari Dson - at 2013.11.09 21:43:00
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168. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Michael Harari wrote: Or you can start fitting frigate weapons to your cruiser hulls to do more dps. Somehow I think that's just what might start happening. The RLML Cerb is dead. Long live the LML Cerb. also ...
- by Mhari Dson - at 2013.11.09 21:17:00
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169. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: CCP Rise wrote: Alright, so far I feel like I'm seeing 3 major areas of complaint, alongside a lot of people who think this will be a good change. Those areas are: 40s reload is boring and will be miserable to use ...
- by Mhari Dson - at 2013.11.09 20:56:00
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170. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I got a better plan, 4 easy steps too. 1- put up buy orders for RLML and RHML at ridiculously cheap prices 2- when usage goes down people sell 'em to my ridiculously cheap buy orders 3- feed 'em to my alt with perfect reprocessing 4- Profit!
- by Mhari Dson - at 2013.11.08 18:21:00
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171. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Kane Fenris wrote: this is false you need a certain ammount off missiles/ships. The #ships you kill before reload depends on clipsize not dps. the clipsize is smaller therefore youll kill less before reload. I think y...
- by Mhari Dson - at 2013.11.08 17:44:00
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172. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Nicen Jehr wrote: Thanks CCP WhiteNoiseTrash, I love hearing the technical explanations behind "why's eve like that" :) keep up the good work +1 keep up the good work!
- by Mhari Dson - at 2013.11.08 17:36:00
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173. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The logic of your "rebalance" choice here needs to be taken off the crackpipe and sobered up. In game terms you're proposing a large and radical change to a weapons system that wasn't previously on the table and you're 11 days from deployment, if ...
- by Mhari Dson - at 2013.11.08 16:55:00
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174. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
Andrea Keuvo wrote: Cheesy Feet wrote: Malception wrote: OMG, this is great! CCP, I wasn't even there, but I've been laughing my ass off all morning, so by all means continue these. In the future you should do more to ensure that all the ...
- by Mhari Dson - at 2013.11.08 14:35:00
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175. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Mhari Dson wrote: Yanno, come to think of it I can't say I've heard a turret or launcher sound from my ship in more than a year during normal play. Like others have said, typically I'm zoomed out 30-60km but upon f...
- by Mhari Dson - at 2013.11.08 14:23:00
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176. To floggeth a dead horse...eth - in Live Events Discussion [original thread]
I like the OP's view and details thereof and can't say there's more I'd add to the discussion as far as missed points. My own path for this event led me to prepurchase and stage my deathboat in Deltole expecting to go have some fun and get shot u...
- by Mhari Dson - at 2013.11.08 14:13:00
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177. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Yanno, come to think of it I can't say I've heard a turret or launcher sound from my ship in more than a year during normal play. Like others have said, typically I'm zoomed out 30-60km but upon further examination I have zero sound from medium/la...
- by Mhari Dson - at 2013.11.08 13:20:00
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178. Sticky:Dev Blog: Sisters Of EVE Ships - in EVE Information Portal [original thread]
CCP Abraxas wrote: Reten Kip wrote: Gallente and AMARR? Seriously? Do you guys (CCP) even remember that raising SOE standing LOWERS Amarr standing? To be correct in the lore of the universe it should be Gallente and Minmitar. Lore-wise, not...
- by Mhari Dson - at 2013.11.06 17:25:00
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179. Suggesting updated rules for highsec capitals - in EVE General Discussion [original thread]
... post ate, re-editing
- by Mhari Dson - at 2013.11.01 15:57:00
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180. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
CCP RedDawn wrote: Photon Ceray wrote: 13 pages and no feedback on the actual sites, probably because no one found any! if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually ...
- by Mhari Dson - at 2013.10.31 02:31:00
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